Making great games is all about fast iteration. Giving the designers and content creators the ability to quickly test an idea and then grow that idea organically is critical to finding the fun. That means that we as developers need to make tools that make their workflows as painless and transparent as possible.
Over the last year, we have been using F# in our game and this talk is a short reflection on how that has turned out.
We'll talk about: the language, the ecosystem, the tooling and the community with live examples from the game and the tool chain
Andrea ended up as a Software Developer, she is pretty sure there was no other viable option. Her current technical interests are F#, Scala and other programming languages, games and philosophy of computing .
Andrea really enjoy finding different ways to write code, sometimes for performance, other times for succinctness, sometimes, just because you can, there is no better way to learn than trying.
When she is not working she tends to play with Haskell or other languages or cats.
Conferences and meetups are a great way to learn more, so Andrea tries to help when she can to make them happen. For that reason she co-organises Functional Kats and GameCraft. She also speaks at local and international conferences like Code Mesh, Progressive.Net, ProF#, Lambda Days and many more.
Twitter: @silverspoon